
Rethinking Voxels
Voxels—the 3D analog of pixels—have been a foundational element in the world of digital 3D graphics, gaming, and simulations for years. From iconic games like Minecraft to medical imaging, voxels have proven to be a versatile and relatively simple tool for representing complex 3D environments. However, as technology continues to evolve, there’s been a growing conversation around “rethinking” voxels—looking beyond their traditional applications to leverage new possibilities.
But what does it really mean to rethink voxels in 2025? And why is this idea gaining traction now? In this article, we’ll explore how voxels are evolving, the challenges that prompted their reevaluation, and what the future holds for this often-underestimated element of 3D rendering.
What Are Voxels?
Before diving into the idea of rethinking voxels, let’s define them clearly. Voxels (short for “volumetric pixels”) are 3D cubes (or other shapes) that represent the smallest unit of space in a 3D environment, similar to how pixels represent the smallest unit of space in a 2D image. Voxels allow for the representation of objects or environments in three dimensions by assigning each voxel a value—such as color, density, or material property—within a 3D grid.
In other words, if you imagine a digital landscape made entirely of tiny cubes, each cube is a voxel. These cubes can stack and fill an entire environment, allowing for a highly granular, volumetric way to represent 3D space.
The Rise of Voxels in Gaming and Beyond
Minecraft and Beyond
When Minecraft burst onto the gaming scene in 2009, it introduced players to the world of blocky, voxel-based worlds. Minecraft’s entire aesthetic revolves around the use of voxels, where players break and place cubes to alter the landscape. The game’s popularity has made voxels synonymous with the sandbox genre, and it demonstrated the potential for creativity in fully destructible, procedural, voxel-driven worlds.
However, Minecraft is far from the only use of voxels. The medical field has long used voxel-based technologies for imaging, providing 3D scans of the body. In geographic information systems (GIS) and weather simulations, voxels help represent complex data in a three-dimensional space, allowing for better decision-making.
Despite these successful uses, there have been significant limitations with voxel technology that have prompted reconsideration in recent years.
The Limitations of Traditional Voxels
Despite their utility, there are notable drawbacks to using voxels, particularly in applications where high visual fidelity or large-scale environments are required. These limitations have contributed to the growing desire to rethink their use in 3D rendering and gaming.
1. Blocky Aesthetics
One of the most commonly criticized aspects of voxels is their inherent blockiness. Since each voxel is typically cubic, it often results in a “stair-step” appearance when used for 3D models or landscapes. While this can be an aesthetic choice (as seen in Minecraft), it can also be seen as a limitation when trying to achieve realism in modern games. Players expect more organic, smooth surfaces and curved shapes—elements that voxels struggle to represent naturally.
2. Efficiency and Performance Issues
Voxels store 3D data for each unit of space, and when scaled to large, complex environments, they can become computationally expensive. This is especially true when dealing with dense, detailed environments. To represent a high-resolution 3D world, millions or even billions of voxels are required, putting a heavy strain on hardware and memory.
In real-time applications like video games, this can lead to performance issues, including low frame rates or longer load times. Developers have worked around this limitation using techniques like level of detail (LOD) and voxel simplification, but the challenges remain.
3. Scalability Problems
Large-scale voxel worlds face significant scalability issues. As the world grows, it becomes increasingly difficult to maintain consistent performance across the entire space. For example, the Minecraft world is practically endless, but to create such an expansive environment, the game has to generate the world in chunks, constantly loading and unloading parts of the map. This approach can lead to memory leaks and performance hitches, especially when the world gets too large or detailed.
Additionally, the way voxels handle level of detail can be cumbersome, requiring the game to drop or reduce the quality of distant objects to keep frame rates smooth, which can negatively affect the player’s experience.
Why Rethink Voxels Now?
So why is now the time to reconsider how we use voxels in the realm of 3D graphics and gaming? Several factors have combined to make this the ideal moment for rethinking voxels, including advances in hardware and AI, as well as new approaches to procedural generation.
1. Powerful Hardware and Real-Time Ray Tracing
With the release of powerful GPUs like NVIDIA’s RTX 30 and 40 series, real-time ray tracing has become more accessible, making it possible to create highly realistic lighting, reflections, and shadows in real-time. This technology has set new standards for realism in 3D rendering, and as hardware continues to improve, there’s more room for voxel rendering to evolve.
Real-time ray tracing, combined with next-gen consoles and high-end gaming PCs, enables more detailed, dynamic, and interactive voxel-based worlds. These advances in hardware provide the computational power needed to handle large-scale, highly detailed environments, which was previously a major limitation of voxel rendering.
2. Advances in AI and Machine Learning
The development of AI-driven algorithms is providing new opportunities to optimize voxel rendering. For example, AI can be used for real-time denoising, smoothing out blocky voxel surfaces and reducing the visual “noise” typically associated with voxels.
Machine learning can also be leveraged to improve procedural generation—enabling the creation of more diverse, complex environments with less manual input. This could lead to more dynamic voxel worlds that evolve organically over time, adjusting to player input and changing conditions.
3. Procedural Voxel Generation
Procedural generation allows for the algorithmic creation of massive, complex worlds without manually creating each individual piece. In voxel-based environments, this allows for the creation of entire landscapes, cities, or even entire planets using voxels, all generated on-the-fly. This method has been used successfully in games like No Man’s Sky, but with advances in computing power and algorithms, the potential for more detailed, interactive procedural voxel worlds is growing rapidly.
In combination with AI and machine learning, procedural voxel generation can lead to endless, highly detailed environments that can change dynamically in response to the player’s actions, creating a highly immersive experience.
What Could the Future of Voxels Look Like?
The future of voxels will likely see a blending of new technologies to overcome the challenges of blocky aesthetics, scalability, and performance.
1. Hybrid Rendering Models
Instead of choosing between voxels or polygons, future systems might use hybrid rendering models that combine the strengths of both approaches. Polygons are great for rendering smooth surfaces and curves, while voxels excel at representing detailed, volumetric data. By combining the two, developers could create more visually realistic environments with both smooth surfaces and detailed, voxel-based terrain or structures.
2. Dynamic Voxel Worlds
With the rise of AI and procedural generation, we could see more dynamic voxel worlds that react to player input and environmental factors in real time. For example, a voxel-based city could change and evolve as the player interacts with it, with buildings shifting, decaying, or growing in response to game mechanics, time, or weather patterns.
3. Realistic Voxel-Based Textures
Advances in texture mapping and AI-based detail generation could help break the blocky, pixelated look that often characterizes voxel-based worlds. By intelligently applying realistic textures and procedural detail at different scales, voxel worlds could achieve a much more lifelike appearance while retaining their volumetric advantages.
Conclusion: A New Era for Voxels
Rethinking voxels is not about abandoning them, but about reimagining how they can be used to create richer, more dynamic experiences in gaming and beyond. With improvements in hardware, AI, and procedural generation, the future of voxel-based graphics looks bright.
As the industry pushes forward into an era of immersive, interactive, and expansive 3D worlds, voxels will continue to play a significant role in creating innovative environments and experiences. By embracing new technologies and approaches, we can unlock the true potential of voxels in ways that were once thought impossible.